


REVLR
Designing an Intuitive Control System for a Data Driven VR Platform
PROJECT TYPE
Duration
Role


Overview
I led the UX design for the REVLR VR interface, focusing on creating a control and settings system for navigation and actions within a data-rich VR environment.
The platform displayed complex data in the background, meaning users needed intuitive controls that allowed interaction without overwhelming the visual environment. Earlier versions of the controls were complicated and difficult to use, creating friction for users navigating the VR space. Through human-centered design and usability testing, the final experience improved user engagement and interaction efficiency
My responsibilities included UX research, user interviews, interaction ideation, VR usability testing, building a scalable design system, collaborating with engineers and directors, and final design handoff.

Impact & Results
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User Engagement
increase in user engagement by redesigning the VR interface using human-centered design principles
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Reduced Cognitive Load
cognitive load, improving task efficiency through usability testing and interaction optimization
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System Standardization
implementation of a scalable VR control design system, improving usability and cross-platform consistency (VR + Web)
Research Question

The Problem
REVLR did not have a structured control or settings system within its VR interface. The team also wanted the interface to remain minimal and grayscale, avoiding bright colors that would distract from the data visualization.
Critical Pain Points

Controls were complex and inconsistent, making navigation and actions in VR difficult

Users struggled with cognitive overload due to visual clutter and data-heavy backgrounds

No standardized control components or settings system existed across screens

Lack of structure reduced usability and cross-platform consistency (VR + web)


Final Solution
I designed a minimal, grayscale VR control system that served as the central interaction layer within a data-rich environment, allowing users to navigate, perform actions, and adjust settings intuitively. The system included standardized components, consistent interaction feedback, and layouts optimized for VR and web, ensuring clarity, ease of use, and a seamless immersive experience.
Key Learnings



REFLECTION
This project reinforced the importance of testing designs directly in VR environments. Conducting user interviews and recording sessions provided detailed feedback that informed iterative improvements. A/B testing proved highly effective for refining control layouts and interaction patterns, while contrast checks and repeated iterations with engineers ensured that the controls were both usable and visually clear. The continuous feedback loop between testing, design, and engineering was critical in shaping a scalable, intuitive VR control system and emphasized the value of human-centered, iterative design in immersive environments.
Impact: This project strengthened my ability to design immersive, user-centered interfaces, reinforced the importance of collaborating closely with engineers and leveraging iterative testing, and gave me confidence in applying human-centered principles to emerging technologies like VR in future projects.







